Tristan Ogilvie was write The final chapter in the street-fighting saga game of ever-scowling Kazuma Kiryu. That game is Yakuza
6: The Song of Life serves up a crime story. This Yakuza 6: The Song of Life game is far more believable and more melodramatic
tales of previous Yakuza 6: The Song of Life games. This Yakuza 6: The Song of Life game delivered with a new level of visual
fidelity. This Yakuza 6: The Song of Life game also makes its Tokyo and Hiroshima settings double as a pretty effective ‘look
before you book’ service for the Japanese tourism industry. However, disappointingly simple combat and a list of meaningful
Yakuza 6: The Song of Life gameplay additions so paltry they can be counted on a single hand. It is means one that’s missing a
couple of fingers at that meant that We didn’t want to stick around to smell the ramen after the main story wrapped.
Yakuza 6: The Song of Life’s plot snakes its way through the typical arm wrestling matches and betrayals of the power-hungry
clans in the Japanese underground, and in doing so introduces a number of new heroes and villains. I was a little disappointed
that several of the series’ major characters, such as the maniacal Majima. We were relegated to a couple of brief cutscene
cameos, but overall I found Kazuma Kiryu’s search for the perpetrator of a hit-and-run attack on his stepdaughter Haruka
emotionally gripping throughout. This did eventually veer into ridiculousness in its final hours, though, which was an odd tonal
shift after primarily playing it straight for so long.
Yakuza 6: The Song of Life game’s combat system has been so streamlined there’s little depth to its fisticuffs
Kazuma Kiryu goes about his detective and he work in a decidedly crude manner. This situation is fully by violently
‘questioning’ the snot out of each. Than every goon in Kazuma Kiryu path until they cough up some answers all over the
pavement. That approach was much more fun in last year’s Yakuza Zero than it is here, because Yakuza 6: The Song of Life’s
combat system has been so streamlined there’s little depth to its fisticuffs. Without subtleties like switchable fighting stances to
keep me thinking and adapting. In the time we can found myself applying the same basic strategy to almost every enemy
encounter such as: grab the nearest guy, swing him around to knock every other attacker to their knees, then smack the sense out
of them one by one with whichever blunt instrument was within reach, and repeat. This feature of Yakuza 6: The Song of Life
game makes combat extremely easy to pick up for newcomers, and a host of new context-sensitive attacks can be unlocked to
add face-smashing flourishes to your finishing moves. But the fact that feature of Yakuza 6: The Song of Life game never really
evolves to add much complexity once you’ve learned the basics turns it into a chore rather than a challenge.
Background in Yakuza 6: The Song of Life game is armchairs and mountain bikes. With this background, you can pick up and
break over someone’s head during a brawl does add some variety, and there are also often a lot more bodies on screen than ever
before, making for more chaotic rumbles. The downside is that since the grab button is used for both grabbing enemies and
objects, trying to put an enemy in a headlock all too often accidentally picks up the nearest potted plant instead. That means
you’re likely to take a kick to the solar plexus while your defenses are down.
The fighting system in Yakuza 6: The Song of Life game may be shallow and saddled with some control issues, but at least it’s
smoothly integrated into the flow of gameplay. Unlike previous Yakuza games, when you come upon a group of thugs during
your neighbourhood stroll in Yakuza 6: The Song of Life game, there’s no loading screen to disrupt things; it’s just straight into
the scrapping (or, alternatively, straight into you legging it down the nearest alleyway to avoid the encounter entirely). Similarly,
there’s no break when moving from an exterior into an interior. This feature of Yakuza 6: The Song of Life game fighting a treat
when fights that start in the street crash into the aisles of a nearby convenience store (often ending with Kazuma Kiryu shoving
an enemy face-first into a microwave). Yakuza 6: The Song of Life game settles into a better moment-to-moment rhythm as a
I had all the freedom of a grounded teenager for a sizeable portion of the Yakuza 6: The Song of Life main game
Thus, it’s a smoother experience to get from one side of Yakuza 6: The Song of Life game’s bustling Kamarucho red light district
to the other, or to weave through the narrow paths of the more rural Onomichi Jingaicho town where roughly half of the main
story takes place. In terms of Yakuza 6: The Song of Life game latter, it’s actually a little bit too easy to get from A to B because
there’s little else to distract you from the task at hand. Onomichi is vital to the plot and its sleepier seaside atmosphere provides
a nice contrast to the all-out sensory assault of Kamarucho. This Yakuza 6: The Song of Life game almost entirely lacking in
things to do outside of the story missions and a smattering of sidequests. The arcade games of Club Sega, batting cages, karaoke
bars and the like remain largely off limits while you spend a good six-hour stretch in Onomichi early on. Although the strength of
the plot alone was enough to keep me on the hook, I couldn’t help but feel I had all the freedom of a grounded teenager for a
sizeable portion of the Yakuza 6: The Song of Life main game.
Once back in Kamarucho there’s certainly more to do, although it’s still substantially less dense with diversions than previous
Yakuza games. Yakuza Zero game’s minigames like pool, bowling, hostess bar management, RC racing, and more have been
jettisoned, replaced with a handful of less interesting additions like the cat cafe, which is cute yet ultimately little more than
another form of fetch quest in a slightly fluffier guise.
The meatiest Yakuza 6: The Song of Life gameplay addition is the Clan Creator minigame, which lets you you switch to a god
view and direct your gang members in a scrap. You can recruit special units into your clan (by meeting them and knocking the
stuffing out of them, of course), and in turn they provide unique abilities in each clan battle, such as healing or more powerful
attacks. It’s a clever idea, but it doesn’t contribute much to Yakuza 6: The Song of Life game. As far as real-time strategy games
go, Clan Creator is pretty light on strategy and low on challenge, and to me it felt at odds with Kazuma Kiryu’s character in
general. Why would he hang back and give orders to a group of grunts when he routinely lays waste to streetloads of thugs with
his own two hands? I didn’t really feel compelled to play that mode through to completion as a result.
I did, however, enjoy the bulk of the side quests. Most of them riff on more contemporary themes than those found in last year’s
Yakuza Zero and Yakuza Kiwami. Almost all of these random encounters result in Kazuma Kiryu getting caught in surprising and
often hilarious situations, whether he’s rescuing a selfie stick-toting YouTuber attempting increasingly life-threatening stunts for
views, or chasing down a drone that’s been dive-bombing citizens on the streets. I particularly appreciated the ‘Troublr’ app
that’s installed on Kazuma Kiryu’s phone that alerts you to situations occurring nearby, which brings a lot of these little side
stories directly to you rather than making you go in search of them.
Yakuza 6: The Song of Life game presents the most detailed virtual chunk of Japan the series has managed to date. This Yakuza
6: The Song of Life game story provides a satisfying end to the Kazuma Kiryu saga. However, as far as gameplay goes, Yakuza
6: The Song of Life game doesn’t make enough of an effort to break new ground, making it weaker overall than last year’s
Yakuza Zero. In a way it’s a good place to jump in if you’re new to the series because its overly simplified combat system is easy
to learn, but anybody who learns the ropes here might not return for more because they may be burnt out on the repetitive
nature of the fights. Series stalwarts, meanwhile, will no doubt be hoping that whatever comes next will feel less like a watered-
down retread of what’s come before.